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Sunday, December 3, 2006
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Be the Software!

J.D. has an entry on how, when working on some type of a R&D project, you go about shortening and getting more bang for the buck with testing user experience models. Key advice is:

... experimented with two techniques:

  1. Build modular slideware for visual walkthroughs of task-based features.
  2. Be the software.

This radically improved customer verification of the user experience and kept our dev team building out the right experience.

Mocking up in slides is nothing new.  The trick was making it efficient and effective:

  1. We prioritized scenarios that were the most risk for user experience.
  2. We created modular slide decks.  Each deck focused on exactly one scenario-based task (and scenarios were outcome based).  Modular slide decks are easier to build, review and update.  Our average deck was around six slides.
  3. Each slide in a deck was a single step in the task from the user's perspective.
  4. Each slide had a visual mock up of what the user would see
  5. To paint some of the bigger stories, we did larger wrapper decks, but only after getting the more fine-grained scenarios right.  Our house was made of stone instead of straw.  In practice, I see a lot of beautiful end-to-end scenarios decks that are too big, too fragile and too make believe.

I've seen a couple of examples of this, but my issue with them was exactly what he called out in (5) i.e. "..beautiful end-to-end scenarios decks that are too big, too fragile and too make believe".  Good advice that is very useful. Check out the full entry.

Tags:: Architecture
12/3/2006 12:55 PM Eastern Standard Time  |  Comments [0]  |  Disclaimer  |  Permalink   
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